- Unreal Engine 4.22 support
- Replaced the multiline-textbox with a normal text in the example UI
- Reordered the patchnotes (new versions are now on the top)
- Fixed “divide by 0 detected” log warnings when dealing damage and the target resistance is 0
- Changed the initial resource values, so that the example “Increase HealthRegenerationValue by 5” shows an effect.