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  5. Create Damage Type

Create Damage Type

Step 1

All damage types are reduced by one or more resistance values. If the desired resistance is not yet available simply add a new entry in E_DamageTypes, the responsible components automatically generate all relevant values when they are constructed.

Step 2

Create a child blueprint class from DT_Base and open it. 

Define if the damage can be critical, dodged or blocked. Name the damage type and add all resistances that reduce this damage type to ReducedByResistance. The name should be unique.

Step 3

To add a new color, a vector parameter is added to the SYN_ParameterCollection. 

The name of the parameter  must match the name of  the damage types or the color will not be displayed correctly.

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