This section describes how the inventory system can be integrated into a new project.
The third person example from epic games serves as the basis.
Step 1 - Merge Project Files
Step 2 - GameMode
Step 3 - Character
Open the BP_Character_InventoryExample and delete the “Basic Third Person Character Nodes” and the float variables “BaseTurnRate” and “BaseLookUpRate”.
Additionally you should delete the CameraBoom and FollowCamera.**
Next, go Into your character (I use the ThirdPersonCharacter from the Third Person Template) and Reparent it to the BP_Character_InventoryExample.
Step 4 - Play
After pressing Play, the UI should be constructed and you can use the input I to open the inventory, E to interact with items etc. (Detailed Information about the inputs are in the example map)