Step 1 - Enumeration Entry
Create a new entry in E_EquipmentTypes that describes your new slot.
You don´t need to create multiple entries for the same type, e.g. you only need to add “ring” even if you want the character to equip “ring 1” and “ring 2”.
Step 2 - Expand Inventory Component
Step 3 - Create UI Slot
The new UI requires the same step, even if it looks different