This is the documentation for the Inventory System.
The documentation contains components and blueprints from the Content folder (SYN/Content/…)
If you have questions to the example content please contact me.
- Inventory Component holds all information about a specific inventory
- Inventory Manager Component is used to move, split, … items between and inside inventory´s
- Inventory Player Controller is important to redirect events from the UI or player inputs to the manager component!
- Data tables are used to store the basic information about items.
- Crafting is only removing and adding items after a specific time.